3ds MAX + VRay Tutorial :: Time is running
Free 3ds Max Tutorial by CG artist, Jan K. Vollmer
CGIndia bring you quite Useful and Free tutorial for 3ds Max Users. The tutorials is created by CG Artist Jan K. Vollmer who shows us Making of "Time is running" using 3d Studio Max + VRay. If you like to share your knowledge with CG Community and have any tutorials, we will be glad to feature them on our website along with description about author and website link. Send your tutorials to firstname.lastname@example.org
Making of by Jan K. Vollmer
In this tutorial I want to show the making of the image “time is running” made with 3ds max 2008, rendered with vray 1.50.SP1.
Everything is modelled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modelling is not my favourite so I want to show the material and the scene and rendering setup with vray 1.5.SP1.
First of all I build some kind of a studio surrounding with making a concave fillet and bend it a little to get a fourth of a cycle. So get enough studio walls around the objects. Be sure to make it big enough.
Then I start the modelling. Everything was made from standard forms in max and nothing special. I almost did not use textures, because I wanted to create real metal materials and silver effects. Just the little factory inside has textures like the ground and some buildings.
Wire of the whole Scene
Close-up of the clockwork
Close-up of the Lamp
Close-up of the Lamp Again
The next step is to set up the materials for the different metal objects, the glass and the factory. I used the standard vray advanced materials and modified them for the five Basic materials in my scene.
The chromium material:
A standard vray material with a light gray colour in the reflection, refl. Gloss of .71, subdivision of 12 to get nice results but still short render time. The IOR is at 2.97 and I used ward.
The glass material:
In the reflection slot is a falloff map set to standard and fresnel. Ref. Gloss. Is set to .98, IOR is at 1.517 and set the affect shadow and alpha to get nice shadows on the ground. The fog colour is set to white.
The light material:
Just a simple vray light material that is set to a warm light orange colour and with a multiply of 6 to get a bright effect. Instead of a real bulb I used a sphere with the light material applied to get the light emission.
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