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2d3 releases boujou 4
Power tools for visual effects application boujou
CGIndia News

August 2006, Oxford, UK: --2d3, the leading developer of visual effects software and part of Oxford Metrics Group plc (LSE: OMG), today announced the general release of boujou 4, the latest product in its highly successful boujou matchmoving range. boujou 4 gives a level of access and control over the inner workings of boujou never seen before.

boujou’s capabilities as a pioneering automated tracking application, have been demonstrated in thousands of feature films, TV series, commercials, industrial and architectural visualisations, scientific and forensic reconstructions, simulations and more.


Launched this week at the Siggraph conference in Boston, boujou 4 provides users with more flexibility and capability than ever before. Along with improvements to the interface and workflow in general, the new version has a whole host of features designed to combat difficult shots and provide the technical user with more control.

One new function is the ability to import 3D models into boujou. This allows for infinite possibilities, from lining up a model with an object in the scene and being able to track it, to actually using the object to let you eyeball a camera position. This means that not only are you able to use the information from the 3D model, but you now also are able to use your own judgment to create approximate camera positionings using the model as a guide.

"This will really help out in some of the nasty shots we’ve encountered in the past," said Steve Hill, product manager at 2d3. "For the first time, we’re able to give the user the power to manually add additional information, in order to help boujou to get a better solution."

The ability to create a 3D mesh is another new functionality. Meshes can be built based on the 3D predictions and with these you can start to create 3D terrain or surfaces to cast shadows on.
Fine-grained workflow functionalities have been included in boujou 4, giving the user the ability to control and edit the camera solution in a more detailed way, allowing greater flexibility than ever before. These include the ability to copy and delete individual camera views or frames from scenes, being able to interpolate camera views – filling in gaps between frames to remove noise etc. and solve from approximate camera path, enabling the user to assist boujou with determining the camera path, optimising camera positions to give you something far more accurate. These features are really all about getting in there and fixing frames rather than having to re-do the entire shot or set off another camera solve.
One of the final and most important features of the new release is the embedded scripting. Designed for the more technically adept user this feature allows an unprecedented level of access to the inner working of boujou.You can write custom import or export tools, or integrate boujou seamlessly into your production pipeline. For example, you could take the camera data from a motion control rig, and then using the scripting, write an importer to read the camera data and the ’solve from approximate camera path’ to optimise and then create a 3D structure. It gives you the flexibility to control the way that the camera solver does its solving.

"This latest release is really aimed at the professional tracking market – people who have access to a lot of information from their scenes but previously haven’t been able to give that info to boujou to help it with its tracking. It is completely changing the way that the user interacts with the software," said Nick Bolton, CEO of OMG Group.

Priced at $10,000, boujou 4 is available to order direct from 2d3 or through its network of resellers.


About OMG
OMG plc (LSE: OMG) is a group of technology companies which make ‘image understanding’ solutions for the entertainment, defence, life science and engineering industries. Be it for capturing actors (for the movie industry), sportsmen (for video games or improving team performance), children with Cerebral Palsy, rehab patients and animals (for medical, life science and research industries) or virtual reality displays (for engineering and development), the group has a dominant market share and reputation for precision instruments.

The group’s global headquarters are based in Oxford UK, where it was founded back in 1984 as Oxford Metrics, and has offices in California and Colorado USA. It has customers in over 35 countries and is listed on AIM, a market operated by the London Stock Exchange. The group trades under two core operating subsidiaries – Vicon, the world’s biggest motion capture and movement analysis company and 2d3, a manufacturer of specialised visual effects software.

OMG today serves global markets in science, medicine, sport, engineering, gaming, film and broadcast. Clients include major hospitals and research facilities such as Guy’s Hospital, Nuffield Orthopedic and Loughborough University, engineering industry leaders including Ford Motor Company, BMW, Airbus, Caterpillar, and Toyota, and in the entertainment sector, Sony, Industrial Light and Magic, The Moving Picture Company (MPC), Sega, Nintendo, UbiSoft, EA, Square Unix and many others.

For more information about OMG, or its subsidiaries, visit www.omg3d.com, www.vicon.com, or www.2d3.com


SOURCE: OMG (2d3.com)



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