08, Aug, 2006 --Chaos Group is pleased to announce that the first release candidate for version 1.5 of the V-Ray rendering engine for Autodesk® 3dsmax® is now available for download. Below is a summary of the changes since the last official version.
Support for motion blur on Particle Flow systems with both translational and rotational motion blur.
True instance rendering for motion blur with Dynamic default geometry for drastic reduction of memory requirements when 3d motion blur is used.
New Reinhard color mapping mode.
Sub-pixel and per-pixel color mapping modes.
More inteligent ray sampling to reduce noise when combining multiple blurry effects (e.g. area light illumination seen in glossy reflections etc).
Full floating-point output support in 3dsmax 8 and higher.
Support for unlimited number of render channels.
"Overbright" or invalid colors produced by shaders are much less likely to affect render quality.
Fully compatible with Autodesk® VIZ®.
Detail enhancement for the irradiance map. This works similar to an integrated ambient occlusion pass, but is more physically correct, rather than just producing a "dirty" effect, since it calculates correct light bouncing.
Adaptive path tracing mode for the light cache can concentrate samples in important areas to reduce noise in difficult situations (e.g. GI caustics) .
The 3dsmax Render Elements interface is now supported by V-Ray. The old G-Buffer settings have been removed. V-Ray supports nearly 30 render elements including z-depth, render ID, material ID, velocity, reflections, specular, diffuse etc.
VRayMtlSelect render element allows the user to extract a given material to a separate render element. This can be either a top-level V-Ray material, or a sub-material of VRayBlendMtl.
VRayWireColor render element allows the user to create masks with specified colors.
Color mapping per render element. Color mapping can be turned on or off on a per-element basis.
Render elements are fully supported in distributed rendering mode.
VRayBlendMtl material allows the layering of several different V-Ray materials. This is a lot faster than the regular 3dsmax Blend/Shellac/Composite materials and generates correct V-Ray render elements. The different layers of a VRayBlendMtl can be extracted to different render elements through the VRayMtlSelect render element.
VRay2SidedMtl material allows the simulation of thin translucent surfaces like paper, cloth etc.
VRayFastSSS material for simulating the sub-surface scattering in materials like human skin. Works best if layered with a regular diffuse/specular VRayMtl through VRayMtlBlend.
VRayOverrideMtl material allows the user to specify different materials for reflections/refractions/GI.
VRayDirt texture for simulating dirt or ambient occlusion.
VRaySky environment texture works either with VRaySun or regular direct lights to simulate the natural sky illumination of the Sun. For best results, use with the V-Ray physical camera.
VRayCompTex texture for combining textures in additional ways not available in 3dsmax (e.g. difference, division etc).
VRayColor texture for specifying precise floating-point RGB color values.
VRaySky light for simulating the natural illumination of the Sun. Works in conjunction with the VRaySky texture. For best results, use with the V-Ray physical camera.
VRayPhysicalCamera simulates an actual photographic camera with real-world settings.
VRayDomeCamera can be used to render images to be projected on hemispheric dome screens.
RENDER TO TEXTURE
V-Ray has its own texture baking elements, which must be used instead of the standard 3dsmax ones.
Color mapping can be applied on a per-element basis.
V-RAY FRAME BUFFER (VFB)
Enhanced stability, user interface improvements.
sRGB option for display in 2.2 gamma space.
Support for pixel aspect ratio different than 1.0.
Direct export of V-Ray proxy meshes from MaxScript without a GUI dialog.
Allows the implementation of V-Ray specific materials, lights, atmospheric effects, geometric primitives, cameras etc.
Allows the replacement of nearly every aspect of the render engine (raycast acceleration, GI solutions, image samplers etc).
The V-Ray SDK is supported on the following platforms: Microsoft® Windows® NT4/2000/XP/Vista 32-bit and 64-bit, Linux, OSX 10.
V-Ray is already running natively under 64-bit operating systems.
A 64-bit version for Autodesk® 3dsmax® will be available together with or shortly after the official release of 3dsmax® 9.
Support for IBL (image-based lighting) - VRayLight in "dome" mode can be mapped with a HDR image with optimized importance sampling for both diffuse and specular lighting.
The dome light can be made spherical or hemi-spherical.
Accurate light emission units (lumens, watts etc). For best results, use this feature with the V-Ray physical camera.
Separate "affect diffuse" and "affect specular" options.
Added mapping for many parameters - fur direction, density etc.
Support for including/excluding objects from the toon effect.
Better displacement for meshes with large triangles
Render elements and G-Buffer channels are now supported in DR mode.
Animation is supported in DR mode.
Support for X-Ref'd scenes.
Based on a hardware lock for convenient transportation of the V-Ray licenses.
Floating license system for distributing the available licenses in the local area network.
\\\\ Download V-Ray 1.5 RC2 Demo For 3ds Max 8 - Download Now!
\\\\ For more info about V-Ray and Chaos Group Please visit www.chaosgroup.com
About Chaos Group
Chaos Group is a leading software solutions provider for the visual effects industry and computer generated imagery. It is famous for its award-winning rendering solutions used in many high-end projects around the world as well as fluid-based simulation products.
V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries.
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Autodesk, 3D Studio, 3D Studio MAX, 3D Studio VIZ, 3ds Max and Discreet are either registered trademarks or trademarks of Autodesk, Inc./Autodesk Canada Inc. in the USA and/or other countries.