DX Studio™ Version 1.28 Released
Pinewood Studios, ENGLAND (July 3,2006 ) -We are pleased to announce that a major new version of DX Studio™ is now available for download.Enhanced system.file.access - for security this must be authorized by the user, but if authorized you can create/copy/delete files from script.
Better integrated FX material
support (passes all the different transforms and environment in)
You can now edit an object's subgroup pos/rot/scale
individually for different objects, eg a turret on a tank.
Multi player instance support in
the same process for Standard/Pro users.
Allow different animations on different instances of the same mesh
(i.e. several characters all using the same mesh but doing different
Runtime changing of object grouping
Codepad speed improvements and
opt-outs for syntax highlighting (more speedups to come).
smaller player install - we've moved over to a custom install system on the
player, which has reduced it's size from 4.2Mb to 2.8Mb! It will also
now make sure you've got all the necessary DirectX parts and will download
any missing bits (if connected). This should also solve other issues
such as the ocean plug-in reporting unable to load.
Crash when blended animations continue to run on deleted frame hierarchies
Issue with non-display of 2D text in 2D scenes on Intel 82915G chipsets
Installation improvements - checking for the DLLs now works more reliably
Improved Build EXE - now builds a full player install, so includes DX9
checks - works out smaller than before too!
Player Plug-ins (effects) now have their own
install/uninstall/upgrade/serial dialog if you double click the dxeffect
Grouping lights now works properly.
can now use transparency on skinned meshes.
Ocean reflection issues should be fixed if you re-save docs to use the newer
Updated to June 2006 SDK
- your player will upgrade automatically if online. Offline machines
make sure to download the June 2006 DirectX from
A new object.attach
function that allows attaching to subgroups of other objects, and object
properties of offsetPos, offsetRot, offsetScale to help align the attach.
Ability to configure
meters per unit, rolloff and doppler factors of a 3D sound listener on a
A new runtime property
on a mesh of lodOrigin allows the LOD switcher to treat the given Vector as
the origin for the purposes of calculating distance.
Ability to set default
script for a mesh (right click in the Meshes window to set it)
on an object - when playing an animation, this queues up the animation to be
played after the current one completes.
Bugfixes for object
late init, 2d video sizing, and
some performance issues.
New features in this version include :
Also, the new dxmesh
import/export plugin for 3DS Max 8 has been updated- see the extended downloads section
Download the new version 1.28 from
Many thanks for using DX Studio - please let us know if
there's anything you'd like to see in future versions.
DX Studio Team
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