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Sony T610 - LightWave 3D Modeling Tutorial [PAGE 4]
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Now you have selected only top left button as left image shows. Don't bother yourself with other views (since bottom left window shos that you selected right top button (number 3). That's because i used «back» in bottom left window configuration. If you switch it to «front» it will show same (as in perspective window) top left selected button but will invert blueprint image . So just leve it as it is on left image. Then hit «Smooth shift» button under multiply tab (shift+f key). Turn on numeric view (n - key) and type these values: «offset ­5mm» ,
«Scale ­ 98.0%» and leave Max smooth angle intact. This will give you nice small inset of button hole and good rounded edge wich will help on rendering 'coz no edge is 100% sharp in real world (look right image). You need to repat that step for every button hole.


Then select all button insets manualy liek left image shows. After selecting them go to «smooth shift» tool again but «reset» previous state in numeric input. After you reset it inset value need to be 0% and scale 100%. Then go to «move» tool and wiht numeric input set ­15cm to «Z» axis wich will inset all button holes for placing buttons ­ right image.



Next go to «surface editor» and rename surface «button» into «button holes» wich is more apropriate now 'coz this is just hole for buttons .


Next step is making buttons. Remeber i told you to copy buttons layer once. Now we will use that layer to make buttons. Got o that layer and hit «q» key to make new surface. Name it buttons (yeah again but since we changed last surface to button holes this one is available now ). You can colorize them in surface editor if you want (i used light blue-grey color). Now choose ONE button (again top left one) and hit «Size» button (shift+h)
under modify tab and hod on CTRL key while you move mose to left. You will see that button is shrinking equaly but stays in place (that's why you need to hold Ctrl key). Look at botom left corner of modeler screen while you are scaling it and you'll see how much percen you are already scaled. Use something from 95% - 97% 'coz 98% is our hole after earlyer scaling and we want button to fit in hole so it needs' to be smaller than 98% but not too much 'coz gap isn't big on real phone. After you scaled all buttons you should have something like left image shows. Then select buttons layer in foreground and hit «extrude» tool. Open numeric input window and put ­20cm value to «Z» axis as right image shows. That will give some needed depth to buttons.


Select top polygon of all buttons and click on «bevel» tool. Open numeric window and set «shift» to 2mm and «inset» also 2mm value. This is so caled micro beveling wich will help on realistic render later. Left image shows how it should look. Next do another few «bevels» while top polygons is already selected. Just try to get similar shape as I did on right image. It's not realy important to have exact value 'coz i also don't know how big
that is on real phone and i sure won't measure it now . It looks like buttons are got very nice shape now and we are ready for next steps.



Make BOX object in new layer (1st is phone, 2nd is buttons and 3rd is this BOX object now) in place where GSM screen would be and EXTRUDE that box to intersect wiht phone like left image shows. Then add new surface to box layer. I set surface name «screen» like right image shows. We will do that very often in next steps so try to remember that step.


Now «stencil» this BOX into first layer. Same process like with buttons (trick with Foreground/background layer) ­ left image. Now select those screen polys with select by surface on polygon statistic window as before. Then do some micro bevelig as right image shows. This LCD screen is very tricky on real phone. Firs it's inseted about 2-3mm and then it's again ofseted back to initial position so it looks just like gap between phone and glass(plastic) but it's totaly connected and made out form one piece so we'll need few smooth shifts in and out wich will be showed on next images.


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