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3ds MAX + VRay Tutorial :: Time is running (Page-2)
Free 3ds Max Tutorial by CG artist, Jan K. Vollmer
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The hdri reflection map:
This is a map I use very often for interior scenes. I set the overall multi. to 3.0, made a spherical environment and a vertical rotation of 75 deg. To get the ground of the map really on the ground, I put that map in the environment reflection slot in the vray over right slot.

The silver material :
Silver material is very similar to the chromium; it has just a much brighter reflection colour and a almost black diffuse. I also set the refl. Gloss. to .95 for high reflections. The IOR is at .18 for silver.

The silver material

The light material and HDRI Map

The next is the light set up of my studio. I put two vray plane lights in the scene, one from the right hand side with a blue colour and a multiplier of 5, set it to invisible and the subdiv to 25. The second light I set on the left hand side of the objects to have some light from the opposite side. Here i used a warm colour and a multiplier of 2 to get a soft back light. Subdivs are also at 28. in the vray light properties i set up the diffuse subdivs to 1500 for all lights in the scene to get a nice soft diffuse effect.

The studio lighting setup

Check the VRay Lights Setting Below

Rendering setup For Scene

I made some standard setups like switch of the default lights and hidden lights.I used adaptive subdivision for faster renderings and catmull-rom for sharp edges. For the environment I used a warm colour and the hdri reflection map with the multiplier of 1.For more contrast I set the colour mapping to hsv exponential with the dark multiplier of .5 and the bright to 2.0.
Be shure to switch sub-pixel mapping on to reduce the highlight sparcel effect in the bright colours. The same for clamp output and affect background.

The render setup part1

Before I finally render the image I do some test renderings with low adjustments like ir-map to low and light cache to 100. If everything is like I want it, I push up the settings to custom for the ir-map and a higher light cache of 500 and a sample of .005m. The vray render region is set to 32 for exact rendering. Also set the low threat priority for better performance. I used distributed rendering to render much faster and skip the waiting time. Here is a small intro:
Install on all slaves the vray render node for distributed rendering and set the ip address of the master as render host. Start the vray spawner for distributed rendering. Make sure that the mappings and textures you are using are locates on a server were all the slaves have a connection to. It all so has to be the same device letter like on the master machine (Z:\3dsmax2008\mapingfolder\...) If you have the option “check for missing files” switched on, vray is looking on every slave for the connection and will tell you if anything is wrong. To check for the files I use the asset tracking function in max to relocate the missing files.

The render setup part2-3

Final Rendered Image

Click to Enlarge
Click to Enlarge the final image

I hope you find this “making of” interesting and you get some help or inspiration from here. All the best and thanks for reading!

Author: Jan K. Vollmer
Website: www.jankvollmer.de
Email: jkv@elberfeld.de

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