ATI Press Relase
Having introduced a unified shader architecture for the Xbox 360, ATI has initiated an exciting shift in the graphics industry. The ability of the GPU to perform sophisticated tasks generally attributed to the CPU such as physics is becoming more and more relevant to the gaming industry. This latest SDK from ATI shows developers how they can best tap into this technology to incorporate techniques such as water simulation, inverse kinematics and simple collision detection. Rounding out the extensive content on the SDK is an emphasis on render-to-vertex buffer techniques and shows some of the ideas of what can be implemented on top of it.
"In 2002, ATI introduced the first DirectX 9 parts with the Radeon® 9700. With DirectX 10 on the horizon and the development of the industry's first unified shader architecture with the Xbox 360, ATI is again taking the leadership role and giving developers the tools to navigate this exciting transition," said Neal Robison, Director, ISV Relations, ATI. "ATI's GPUs are incredibly powerful and have the ability to perform powerful tasks such as physics that give developers a greater range of realism and sophistication for their games."
For more information on ATI's developer relations program or to download the SDK, please visit www.ati.com/developer.
About ATI Technologies
ATI Technologies Inc. is a world leader in the design and manufacture of innovative 3D graphics, PC platform technologies and digital media silicon solutions. An industry pioneer since 1985, ATI is the world's foremost graphics processor unit (GPU) provider and is dedicated to deliver leading-edge performance solutions for the full range of PC and Mac desktop and notebook platforms, workstation, set-top and digital television, game console and handheld device markets. With fiscal 2005 revenues of US $2.22 billion, ATI has more than 3,400 employees in the Americas, Europe and Asia. ATI common shares trade on NASDAQ (ATYT) and the Toronto Stock Exchange (ATY).
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